Neue Nationalgalerie

Towards the end of last year Ronen Bekerman ran a competition that involved using a premade model of one of Mies van der Rohe’s masterpieces - The Neue Nationalgalerie.

As well as being given the model we also had to use Maxwell Render.  I had never used Maxwell before but I thought I would give it a go.  I’m always up for a challenge!!

Straight out of the box Maxwell was really easy to use.  Production render times were quite long but unnecessary when testing.  Now to master Maxwell is a different story.  Throughout the competition I found myself redoing things over and over as I got my head around the amazing realistic material parameters – I still don’t really know if I was doing things correctly but I was happy with the outcome. 

Another first for me was modelling a car (The Shelby Cobra).  I have modelled many things before but never a car.  This was an enjoyable journey and I will definitely use Maxwell again.  I was lucky to place 2nd Runner up behind Bertrand Benoit and Stefan Hirschsteiner who both did amazing pieces.  Bertrand modelled all the surrounding buildings – that was an epic undertaking in itself!! 

The idea was to create a contrast between the harsh modern lines of the NNG and the sleek beautiful curves of what are classic cars today.  I tried to use cars of a similar era to the NNG so around the late 60s and early 70s and give the same style to images overall.

Like always Thanks to Ronen Bekerman for hosting the competition and the sponsors – Next Limit Technologies, Designconnected and 3DWorld Magazine.

Also there is a making of my entry here on Ronenbekerman.com

So here are the images.


3D Furniture - Sculptmodels.com

Hi, it’s been a while since my last post. Personally and professionally I haven’t had too much worth showing but there should be a few things coming up soon.

For now, I would like to post these images below. These images are a series of images I made containing models for Sculpt Models. Sculpt Models specialises in quality 3d models for architectural rendering. There is plenty of detail and great designer furniture pieces (from well-known designers and some not so well-known designers) and also some home ware and kitchenware.
Check it out here at Sculptmodels.com

I think the models speak for themselves. It is always good to have a variety of options to shop from!

The architecture I designed to be a blank canvas of sorts to show off the furniture but also to look good as well. The images are relatively simple and are rendered in VRay 2.0 as all the Sculpt models are set up for VRay. 

The process was quite enjoyable. I enjoyed constructing the exterior courtyard wall which is a mixture of brick and plaster. This was made through various methods – I might do a mini making of for the wall soon.

I really like the levels of plaster in these images and the displacement on the bricks.


River Power - Off the Grid

This competition was run by 3DAllusions.  This was first time posting work on this website.  I found the community here very friendly but I did recognize quite a few people from other forums.  It is not uncommon to come across the same people across all the Arch Viz forums.  

The brief for this competition was straight forward – Create a scene using a premade house model that is “Off the Grid”.  This could be and was done in various ways and techniques.  By adding items such as wind turbines and solar panels was one way or by creating a scene that was rich with natural resources where one could simply live off the grid.

For my Entry I chose a bit of both.  Living in New Zealand there is ample opportunity to live off the grid and many beautiful settings to do it in.  I chose to reference Dart River in the lower half of the South Island of New Zealand.  Te Awa Wakatipu (Dart River in Maori the native language) is a rapid moving river and felt like a great place for Micro- Hydro Water Turbines.  These turbines use the natural flow of the water to generate electricity – just enough to run a few lights and the odd power one may need.  This of course would not be allowed in reality or you may need a whole bunch of expensive permits making it not cost effective but this is CG.

I wanted my entry to truly feel off the grid so there was no road in or out, only on foot or kayak.  I chose a moody grey overcast sky to accentuate the ruggedness of the landscape which is a typical day in NZ.

You can check my 3DAllusions thread here to see the process I went through during the competition.  Thanks to 3DAllusions for putting on a great competition and thank you to the sponsors and judges.

Software used was the usual 3DSMax2011 with Vray2.0, Forest Pro and Grow FX for the trees.  The Rocks were modelled in Zbrush the same as the Rocks I did for the Zen garden in the Evermotion Exterior competition.  I dabbled in a few different modelling options for the mountains which included Zbrush and Vue but ended up using GeoControl 2 which I found pretty awesome but quite difficult to use.  I think I ended up with some pretty realistic mountains?


CityLife – Urban Playground

It has been quite a while since I have posted anything bar the Autodesk Cover entry in the previous post.  We have actually been quite busy which is a nice change in the Arch Viz world.
Below are the pieces I submitted for the Ronen Bekerman’s latest Architectural Visualization Competition.  This is the second of the Ronen Bekerman competitions I have entered and I was lucky to win a place this time around too.  The other was the Hover Challenge which can be found on this blog.

My entry won the best texturing category in the Open Category Awards.  I am actually really proud of this as I did put quite a lot of effort into the texturing this time.  I found the theme of the competition very difficult and it was a slow start for me.

There is a lack of life in my renders which was picked up by the judges and I would have loved to have had people in the renders but I’m not quite there yet – maybe next time.  The life was supposed to come from the various items in the scene however this was not pulled off.

Everything in the scene I modeled from scratch except the snow covered trees which are from Evermotion.  The autumn trees were modeled in Exlevel’s GrowFX and the snow was done using Snowflow which is a great little plugin.

Half of the Graffiti graphics were also done by me (the ones in the foreground).  I used 3DSmax2011 with VRay 2.0.  I used Forest Pro for the grass.  The DOF was rendered in VRay.  

Although I found the theme quite a challenge which I feel was reflected in my final images I still thoroughly enjoyed this competition and look forward to the next. 

Congratulations to the winners - Once again there were some amazing work done.  And of course thanks to Ronen Bekerman and the sponsors for another great comp!


Autodesk Island

This was my entry in the Autodesk cover competition last year.  It’s a little cliché and looking back now they probably received many entries likes this (overhead camera – logo forming some sort of landmass).  I didn’t really spend an insane amount of time on it but I did enjoy the process with creating a tropical Island of sorts.

I really like the winning entry.  A lot more thought had gone it to that entry and definitely deserved top place.  I wish I could have seen more of the other entries.

Software used was 3dsmax2012 with VRay2.0 and Forest Pro.  It was a pretty basic setup using the daylight system with a VRay Sun & VRay Sky.

Large Version:


Valley House - Aotearoa

It has been a while since I have posted anything and worked on something I was remotely happy with.  There has been a lot of amazing work posted recently.

These images come on the back on the last entry I made for the exterior component of the last Evermotion competition (re use of rocks from the Japanese garden).  Actually the original Idea for this house is a couple of years old now.  I did an internal render for an even earlier Evermotion competition – that can be found on my blog.

I decided to take a different approach to these renders both in the design of the house and its surroundings.  I added a little New Zealand (where I am from) flavour to the images.  The house is situated in Arthur’s Pass in the Southern Alps of the South Island of New Zealand.  The design incorporates natural materials from the area but also materials typically found in high end houses in NZ.  We don’t really have many Stucco type houses down here – not nice ones anywayJ

Because this was my own design I struggled a little with time management.  Then the Ronen Bekerman CityLife comp started and I just wanted to finish this and be done.  I might come back to it later (probably not).  There are definitely parts of the images that could be improved but overall I’m happy with them.

And yes the Southern man is still known to sport a Cowboy hat down here.

The first exterior wide shot was actually finished a couple of months ago so it is missing a few of the interior components I added later.  I really only focused on the dining area that sits over an internal pond that flows back into the river.  If you see in earlier posts I am a big fan of FLW so there are some definite design cues taken from the American architect.

The three main images are rendered at morning (wide shot), midday (dining) and dusk (deck).

I used 3dsmax2011 and VRay 2.1, Post was done in PS and DOF with Lenscare in AE.  I used Forest pro for the grass and trees.  Also I used Zbrush for the Maori Statue – modelled from a dynamesh sphere.